Linear Blend Skinning Demo

I implemented linear blend skinning algorithm to animate a 3D bear as part of a class project with another team member. We first created the mesh and a bone structure using Blender, then used OpenGL/C++ to animate the skin. We also suggested some methods to improve the algorithm in order to produce a more desired effect.

Watch the demo video below!
Date: Apr 2014
Platform: Windows
Bear Screenshot 1
Bear Screenshot 2